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1381. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Originally by: El Liptonez Forcing a player to mine Veldspar in 0.0 sites is just dumb... Which made me think (damn you El Lip!). We have already suggested factory line modifiers, hauler spawns and automated mining to help cover the low...
- by Hirana Yoshida - at 2011.05.05 06:35:00
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1382. CCP - Did you miss the fanfest round table for FW? - in EVE General Discussion [original thread]
Originally by: Humble EvolPants Many. And, realize* Silly yank. English is the language of choice, not your lazy colonial "version". Originally by: Pr1ncess Alia None of you understand... But, but, but ..... uuuh, shiny!
- by Hirana Yoshida - at 2011.05.04 13:39:00
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1383. Is it Possible to Dual-Box when on pvp ? - in Ships and Modules [original thread]
It is not only possible but almost mandatory these days, the second box doesn't have to be 'active' -> T3 booster. 'tis a sad state of affairs in my opinion, but since CCP makes money on alt use they are naturally loathe to limit their use thr...
- by Hirana Yoshida - at 2011.05.04 08:20:00
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1384. tech 2 and moon goo. - in Player Features and Ideas Discussion [original thread]
Originally by: Kiran .. without any effort other than blowing **** up... Only if blowing **** up means straining the server by blobbing like fools .. I mean have you seen some of the battle reports from those lag-fests? 1500-2000 peopl...
- by Hirana Yoshida - at 2011.05.03 19:22:00
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1385. How many carriers would it take to bring down a Supercap ? - in Ships and Modules [original thread]
Originally by: bartos100 you forget that in the time it takes to kill the FB you would lose a few carriers... And you are forgetting that the combined RR of 30+ capital reps (must assume carriers have at least 1) will easily mitigate an...
- by Hirana Yoshida - at 2011.05.03 19:13:00
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1386. Titan Area of Effect, a counter to small ships and drones. - in Player Features and Ideas Discussion [original thread]
One could just give Titans the ability to mount a bomb launcher at the expense of the DD device (ie. conflicting). Would need to create new rules for refitting though or they'd swap on the fly at adjacent carrier .. perhaps make refitting impossi...
- by Hirana Yoshida - at 2011.05.03 16:36:00
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1387. Oh look, yet another destroyer fix idea. - in Player Features and Ideas Discussion [original thread]
Originally by: Loki Feiht AND add pirate destroyers to the game Hahahahaha. Persistent little bugger!
- by Hirana Yoshida - at 2011.05.03 11:24:00
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1388. How many carriers would it take to bring down a Supercap ? - in Ships and Modules [original thread]
Run the numbers, pretty easy when dealing with carriers as they have static damage figures being glorified drone boats and all ~1k dps per carrier and 25M+ Hp to chew through. SC's do not have active tanks, have yet to see one anyway, RR ***go...
- by Hirana Yoshida - at 2011.05.03 09:48:00
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1389. [Proposal] Make FW occupancy depend on pvp not pve. - in Assembly Hall [original thread]
In the downtime frenzy when it still existed, both sides would have near perfect intel for an entire constellation at a time and 'good fights' were not happening more than once/twice per day. Eve players are risk averse by nature so if they can o...
- by Hirana Yoshida - at 2011.05.03 07:03:00
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1390. Oh look, yet another destroyer fix idea. - in Player Features and Ideas Discussion [original thread]
Originally by: Duchess Starbuckington I think the answer would be that they lack the mobility of their smaller counterparts, and are far more vulnerable to larger weapons, but this is a very delicate scale. Which is where signature redu...
- by Hirana Yoshida - at 2011.05.03 05:20:00
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1391. Oh look, yet another destroyer fix idea. - in Player Features and Ideas Discussion [original thread]
Edited by: Hirana Yoshida on 02/05/2011 17:12:49 Originally by: Duchess Starbuckington ...When was the last time you saw a Battlecruiser running round with 20-30k EHP? Few days ago I think, it is the norm in FW blob fits: SeBo's, TE...
- by Hirana Yoshida - at 2011.05.02 17:09:00
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1392. FW Plex change - in Assembly Hall [original thread]
Originally by: Zulfiqaar believe it or not, i stopped chasing frigs a few months after FW was released,.. Why? What do you think will change? You get a horde of ****-fit frigates all over the place, they are alts remember and you even w...
- by Hirana Yoshida - at 2011.05.02 15:53:00
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1393. Oh look, yet another destroyer fix idea. - in Player Features and Ideas Discussion [original thread]
Originally by: Duchess Starbuckington What about an extra mid for the Coercer? Cormorant could really use an extra low. Thrasher is basically ok? Never had issues with one mid on Coercer, it more than makes up for it in pure ownage. Cor...
- by Hirana Yoshida - at 2011.05.02 15:04:00
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1394. Oh look, yet another destroyer fix idea. - in Player Features and Ideas Discussion [original thread]
- Extra slots, no thank you. Catalyst might need a new slot layout to get full tackle (depends on hybrid solution) but the rest are pretty damn good as is. - Would rather see signature reduced than EHP added to be honest, they have cruiser range f...
- by Hirana Yoshida - at 2011.05.02 14:28:00
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1395. FW Plex change - in Assembly Hall [original thread]
You are the one with impaired vision as you insist on believing that having 2/3rd of what makes/breaks a PvP engagement applied automatically and setting hard limits on engagement size, will be good for gameplay. You may have been in the war sinc...
- by Hirana Yoshida - at 2011.05.02 11:57:00
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1396. The Log-offski dilemma - in Player Features and Ideas Discussion [original thread]
Edited by: Hirana Yoshida on 02/05/2011 09:08:46 Originally by: Scatim Helicon I still think an effective solution would be that if you ctrl-q, the ship gets no benefits from modules, rigs, implants, or skills.... That works for PvP...
- by Hirana Yoshida - at 2011.05.02 09:07:00
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1397. Fastest Ship In Eve Today? - in Ships and Modules [original thread]
Cynabal by a decent margin. get ~11k/s with speed mods in lows and oversized MWD. Add rigs, implants and gang-boost to taste.
- by Hirana Yoshida - at 2011.05.02 08:38:00
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1398. Epic Killmail - in EVE General Discussion [original thread]
Originally by: The Sao AMERICA **** YEA!! You mean China .. they did after all pay for the last ten years 1.2 Trillion dollars so far, Collapse of economic foundation (manufacturing), Highest poverty rate in the developed world, Hi...
- by Hirana Yoshida - at 2011.05.02 06:35:00
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1399. The Log-offski dilemma - in Player Features and Ideas Discussion [original thread]
Originally by: Danika Princip Ever hear of neuts? if the mods are still on after ten minutes, you're not going to kill it. Five to ten, meant to signify a balance question. And yes neuts work, but the idea is to avoid needing a blob, b...
- by Hirana Yoshida - at 2011.05.01 19:59:00
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1400. The Log-offski dilemma - in Player Features and Ideas Discussion [original thread]
New brain-fart on this perpetually hot topic. Everything as is, with difference being that mods cycle off after 5-10 minutes. Cuts down on the blob requirement against bigger targets without making low-dps any more viable all the while affording...
- by Hirana Yoshida - at 2011.05.01 17:34:00
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